The Play Research Group, UWE, Bristol
studying the technologies and cultures of games and play
Anonymous on Spend your Money ...
Anonymous on Bad, bad "Miss ...
Anonymous on Spend your Money ...
Anonymous on Spend your Money ...
Playful Subjects
more about this weblog...
Play Research Group - old page
1up
antimodal
avant game
avant gaming
buzzcut
culture clash
cyberzel's mind
Dave Surman
digiplay initiative
digital girls
digra
educational games research
eludamos
frans goes blog
gamasutra
game code
game research
game studies
game+girl=advance
gameblogs.org
gameology
games and culture
games*design*art*culture
gender & culture
got game?
grandtextauto
grrlgamer
guardian games blog
intelligent artifice
jill/txt
Jonas Heide Smith
joystick.101
ludologica
ludology.org
ludonauts
memorycard
miscellany...
notebook
playability.de
popularculturegaming
reality panic
Sara Mosberg Iversen
selectparks
shinyspinning.com
technophilia
terra incognita
terra nova
the escapist
the ludologist
thinking with my fingers
uwe
videogame visionary
watercoolergames
women gamers
zang.org
zone of influence
today
August 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
May 2007
April 2007
March 2007
February 2007
January 2007
July 2006
June 2006
May 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
December 2004
November 2004
October 2004
August 2004
July 2004
May 2004
April 2004
March 2004
February 2004
January 2004
A recent report Byron Reviw - Children and New Technology discusses the risks of children's computer game play. The report seems to assume that adults (who are the concerned parent in the report) do not play games or know games. However, a study by BBC from 2005 showed that more than half of adults between 25 and 50 in the UK play video games. In my opinion, a common hobby in which children are the masters is one of the greatest things digital games have to offer to our society. Unfortunately this is not discussed in Byron's report.
The report includes many troubling issues, but it may be worth reading.
There is also a BBC Radio 4 documentary "Am I normal" by Ms. Byron that discusses addiction and games (available for 4 more days only). According to World of Warcraft fan forums, the idea of comparing games to heroin is not very popular among gamers. What can I add: Do not play Wii, it is a gateway to more dangerous games and soon you find yourself playing WoW!
